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Games Producer
Games producers are the eyes, ears, and glue of game development. They raise the money, get talented staff on board and make sure the best possible game gets made, whatever challenges might stand in its way. Before production starts, producers work with the designer, lead artist, and lead programmer to work oout characters and scenarios in a game. They Might test the ideas on players, define who it's designed for and how it differs from competing products. Producers find a publisher for the game, control the money and negotiate the contracts with people coming on board to help with development.
Assistant Games Producer
help the team complete daily tasks and make sure that they have all the work saved in a secure location and that is filed properly. They also make sure that the finished product is adapted to suit all countries (language/legal). The assistant producer also organises meets with the press and demo releases and photoshoots.
Gameplay Programmer
Programmes different parts of the game such as the physics which help the character move around, jump and interact with different objects in the game. The programmer also fixes bugs in the code making sure to be working with the QA technicians to analyse the code and find the weaknesses to replace it with better more reliable code.
Generalist Programmer
Programmes different parts of the game such as the physics which help the character move around, jump and interact with different objects in the game. The programmer also fixes bugs in the code making sure to be working with the QA technicians to analyse the code and find the weaknesses to replace it with better more reliable code.
Concept Artist
Concept artist deal with all the responsibility of the style and aesthetic of the game. They're the ones who give out the most ideas in terms of looks compared to any other role, and are the first to have a concept design of the environments and other features of the game. They work only briefly with their producer, their artwork is used to help 3D artists, producers, programmers and publishers know how the game will potentially look like.
The concept art of the game is very important for the entire process of the game due to it being the base idea of what the finished product could look like, which helps everyone else know more of what they should do to fit that.
3D Modelling Artist
3D modelling artists create the models for all 3D art assets within the game – characters, weapons, vehicles, furniture, trees, rocks and so on. They often start with a brief or 2D drawing from a concept artist and build their 3D models from that. Sometimes 3D modelling artists will specialise in a given area, depending on the individual game studio or game project requirements. Then they are called environment artists, character artists or vehicle artists. In other studios 3D modelling artists are responsible for modelling several types of art asset or a whole level.
Games Animator
The games animator takes the 3D or 2D models / assets that the 3D modellers and 2D artists make and animate them. The animations that they create allow the characters to move in a realistic way a do actions with visual representations. The animations have to have an understanding of the game engine and the programming section of the engine so that the animations can be implemented properly. The games animators job also involves the animator creating libraries of different animations that the programmers can select and use depending on which action the player is doing.
Games Sound Designer
Sound designers create the soundtrack for the game. This includes the music and foley - sound effects like footsteps, gunshots, crashes, cheers, heavy rain. They make the gameplay more exciting by adding mood, tempo and emotional.
They are involved in game development at the beginning - designing and creating what the player is going to hear in the game. They create a library of sound effects for the game and might work together with a music composer. They mix, edit and master them to produce a soundtrack for the finished game.
Gameplay Designer
A Games Designer is someone who designs how your video game feels and acts - how it plays.
The Gameplay Designer has to choose and create the mechanics of the game, like the speed of the character and how high they jump. The responsibilities are huge for anyone who is a game designer as they will have max control over the game's structure, rules, characters, props and objects and even ways of playing (Multi-Player or Single-Player)
Level Designer
A Level Designer is someone who designs portions of the video game they help create, levels. Level Designers create the level you play in, in as many inventive ways possible.
The Level Designer is responsible for taking what the Gameplay Designer has created and work with than in mind to focus on detailed aspects like the characters and environment.
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